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The other scenario mode, Fantasy Warfare, pits two wrestlers against each other based on their personalities or skills, so you'll see Andre the Giant versus The Big Show in a big man match, while Mr. As you work your way through the matches leading up to the event, you get a few cutscenes of your opponent talking trash, but brash attitudes are largely absent from WWE All Stars. Path of Champions sets forth a challenge from a big personality, like The Undertaker, to meet him in the ring at a big event. WWE All Stars has two different scenario modes that give your matches some context and let you unlock new wrestlers and outfits. You can pit up to four wrestlers of your choosing against each other in exhibition matches, but aside from dividing up the teams or adding a steel cage, there isn't much in the way of match customization. Fortunately, these strange happenings don't derail the action they just add a bit of unwelcome inconsistency. And though you can enter and exit the ring at will, the ropes often act as an invisible wall when characters are getting knocked around. You might be grappled from an improbably far distance or be bounced around the ring at strange angles by a powerful strike. The exaggerated physics are like a meddling ringside manager-they can make things much more entertaining, but they can also mess things up. Yet while you're striving to master these elements, don't be surprised if some weird stuff happens that disrupts your sense of positioning and timing. WWE All Stars leaves it up to you to learn the ins and outs of its fighting system, and though the basics are easy to grasp, you have to figure out important elements like timing and move priority for yourself.Īt least two wrestlers are going to be unhappy in a moment. Timing is also crucial in determining whose strike or grapple takes priority, but some moves can preempt others. This finicky precision is frustrating, and there's no tutorial to help you get the hang of it. The timing is very tricky, however, and tapping the buttons multiple times all but ensures your attempt will fail, so you have to nail it. Sometimes, your opponent gets a chance to reverse your reversal, but no matter who ends up powerbombing whom, it is crucial to get the hang of countering attacks. Whether you are being struck or grappled, there's almost always a moment when you can tap the appropriate reversal buttons to turn the tables. Blocking is effective, but the key element to a strong defense is reversals. With all these powerful attacks flying around, being able to defend yourself is important. The poorly-executed sound effects make the action much less exciting, but these moves still deal significant damage. Massive wrestlers crash to the mat with all the impact of something moderately heavy falling off of a low shelf. Yet while the impact may look fierce, the sound is a big letdown. Time slows down as your move develops and then speeds up to deliver the punishing impact in real time. When you execute one of these moves, your character's movements are highlighted by flowing ribbons of color. These attacks are supposed to be the standard-bearers for WWE All Stars they are meant to be the embodiment of the exaggerated energy that fuels the game. As you pummel your opponent, you fill up an energy meter that allows you to perform signature moves and finishers. Depending on what class your chosen wrestler is, you can perform rope-spring attacks or powerful charged strikes, and every wrestler can run around the ring and climb the turnbuckle to mix things up. You can string quick and heavy strikes together to land combos, and enter light or strong grapples to throw your opponent around. Stepping into the ring and dealing out punishment is straightforward, thanks to the relatively simple moveset and support for the Remote and Nunchuk, the Classic controller, and the Gamecube controller.